10 Days in Africa

Playtime: 30 Minutes
Players: 2 – 4

Designers:

Aaron Weissblum, Alan R. Moon
Categories: ,
Venues:

Description

You have 10 DAYS IN AFRICA™ – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make correct connections for a ten-day journey wins the game.

Tiles are arranged on a player’s tray, then a new tile is drawn. It can be used to replace a tile on one of the "days." Then that tile or the drawn tile are discarded face-up to one of three discard piles. Tiles may not be rearranged, only replaced.

You must complete your journey correctly, connecting by
foot – bordering country tiles set side-by-side,
air – countries of the same color with a same-colored airplane between them, or
automobile – a car can drive between two countries and a third country which borders them.

Whoever is the first to connect all 10 days wins the game.

This is the second installment in the 10 Days in series.